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Blizzard employees speak about diablo immortal
Blizzard employees speak about diablo immortal












Real-money transactions aren’t new by any stretch of the imagination. We did measure sentiment, but I think the higher-ups always cared more about if the event got folks to spend.” A lot of our milestones and metrics to measure if an event did well is of course how much folks spent. But designers also had to include extra milestone prizes after that main prize, which would usually require spending real cash to get ahead in the event. “In the company I was in, we had weekly events with unique prizes, and they were designed so that you could complete it with rare in-game currency, which would let you get one of the main prizes.

blizzard employees speak about diablo immortal blizzard employees speak about diablo immortal

And, we also purposefully put worse deals other ones to make the other deals look more lucrative and players feel like they are smarter by saving out and getting the other deals.” It helps to obfuscate the actual cash value spent since there isn’t a one-to-one conversion. “Like, if I spent $1, I might get two types of currencies (gold and jewels, for instance). “A common tactic for mobile games or any game with microtransactions is to complicate currency,” an anonymous employee working within the mobile game industry recently told me. You also see it in the case of Lapis - the paid currency in Final Fantasy Brave Exvius - which titillates players with “bonus” currency reaching into the thousands when purchasing packs valuing upward of $100. You see it with Genshin Impact’s Genesis Crystal store, where purchasing large amounts of currency will grant players an even larger amount of the same exact currency. This has been common practice in the mobile market for ages, however different the presentation may have appeared. It’s the result of Diablo Immortal’s microtransactions, which, while predatory, weren’t spun up out of thin air.ĭiablo Immortal is doused in layers of in-game transactions - a proverbial wall of offers with inflated percentages to convince players that the more they buy, the more they save. But it’s no longer the knee-jerk reaction to disappointing announcements, or the fact that the game is available on mobile devices. And these sentiments haven’t diminished since.

blizzard employees speak about diablo immortal

When Diablo Immortal was announced at BlizzCon 2018, a lone member of the audience stood before the developers of the free-to-play mobile title to ask: “Is this an out-of-season April Fools’ joke?” This general vitriol and mockery followed Diablo Immortal up until its recent launch.














Blizzard employees speak about diablo immortal